Things you need to know about the BARDS: D&D world is nothing but a musical terra with the flippancy of power. The chants and the words float in the air of the D&D world where the preceptor of magic, song, and speech is Bard.
This means that you had your bard spells and wizard spells, and you prepare them and cast them individually. This was great since you do not combine spell slots you get many lower-level spells to cast. In 5e, however, multiclassing spellcasters combine their spell slots so you can never get more spell slots. This was done, so any multiclass. Spell Slots Edit. The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell cure wounds and have a 1st-level. Without further ado, here's a list of D&D 5e spells from the bard spell list that will make you THE star of the party:.DISCLAIMER: I'll be focusing on the bard spell list, so no Magical Secrets picks here. Also, these spells may net your bard the scornful hate of your enemies and, in equal parts, the admiration and love of your friends. The spell tracker is compatible with any DnD 5e spellcaster. Whether you are a Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, or Wizard. This spell slot tracker has two dice trays attached for your convenience. You can hold a full dice set and any extra d6s that are not needed for lower level spellcasters. The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell cure wounds and have a 1st-level.
Enunciation of Bard includes that the clops of the god impart the shape and the reverberation of these pristine words of procreation ring through the cosmos. The chants of the Bard music hypnotizes all the echoes and knits te power with spells.
The sheer versatility of Bard 5e is the pick prowess of them. The multipurpose bards can not only stand next to the needful armies but also can resist themselves in critical situations of wars. Bards use magic to bolster with their swords and harness for their defense strategies in war. Their chants or spell can make the delusion for their foes in destructive moments.
You may also like more: DND 5e Classes
The Bard 5e table:
Level | Proficiency | Features | Cantrips | Spells | —Spell Slots per Spell Level— | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||
1st | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 | 2 | — | — | — | — | — | — | — | — |
2nd | +2 | Jack of All Trades, Song of Rest | 2 | 5 | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | Bard College, Expertise | 2 | 6 | 4 | 2 | — | — | — | — | — | — | — |
4th | +2 | Ability Score Improvement | 3 | 7 | 4 | 3 | — | — | — | — | — | — | — |
5th | +3 | Bardic Inspiration (d8), Font of Inspiration | 3 | 8 | 4 | 3 | 2 | — | — | — | — | — | — |
6th | +3 | Countercharm, Bard College Feature | 3 | 9 | 4 | 3 | 3 | — | — | — | — | — | — |
7th | +3 | — | 3 | 10 | 4 | 3 | 3 | 1 | — | — | — | — | — |
8th | +3 | Ability Score Improvement | 3 | 11 | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +4 | Song of Rest (d8) | 3 | 12 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
10th | +4 | Magical Secrets | 4 | 14 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
11th | +4 | — | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
12th | +4 | Ability Score Improvement | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
13th | +5 | Song of Rest | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
14th | +5 | Bard College Feature | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
15th | +5 | Bardic Inspiration | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
16th | +5 | Ability Score Improvement | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
17th | +6 | Song of Rest | 4 | 20 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | Magical Secrets | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | Ability Score Improvement | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | Superior Inspiration | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Spellcasting:
So now, you know to unscramble and overhaul the reality of fabric parallelly with music and wishes simultaneously. The spells are the spacious portion of the repertoire. The magic can mould all the tough situations. Chapter 10 depicts the usual Spellcasting rules where the spell list of the bard is in chapter 11.
Hit Points
Hit Dice | 1d8 per bard level |
---|---|
Hit Points at 1st Level | 8 + your Constitution modifier |
Hit Points at Higher Levels | 1d8 (or 5) + your Constitution modifier per bard level after 1st |
Cantrips:
The 5e spell list of bard gives two numbers of Cantrips to all with their choices. At the higher level, anyone can adapt the extra Cantrips of bards.
Proficiencies
Armor | Light armor |
---|---|
Weapons | Simple weapons, hand crossbows, longswords, rapiers, shortswords |
Tools | Three musical instruments of your choice |
Skills | Choose any three |
Saving Throws | Dexterity, Charisma |
Equipment
- (a) a rapier, (b) a longsword, or (c) any simple weapon
- (a) a diplomat's pack or (b) an entertainer's pack
- (a) a lute or (b) any other musical instrument
- Leather armor and a dagger
Spell Slots:
The table of Bard will indicate the number of spells that can be hurled at the very first level or the higher levels. To mould the spell, users need to spend a lot of first or higher level spells. After a long period, users can retrieve the spent spell.
Spells Known of 1st Level and Higher:
The spell list of the bard will give the information about the four 1st-level 5e spells. The extra ones can be learned with the growth of the levels. But, the 12th, 16th, 19th, and 20th needs the Spell Slots in such levels.
Spellcasting Ability:
The emergence of the magic is all about the conjoining of soul and heart. Only the inner magic can enhance the level of performance. The Spellcasting Ability of Bard Spells is Charisma.you can utilize the Charisma in some critical situations such as if the spell prescribes the Spellcasting Ability.
Ritual Casting:
Having a ritual tag in your spell will let you cast any spell of your bard as per your ability.
Spellcasting Focus:
The musical Equipment is the best use for casting a spell for the Bard.
Jack of Trades:
The half bonus of your deftness can be added at the beginning of the second level. It is done to check out the proficiency level of your bonus.
This is the detailed information about the Bar table. you will get to know more once you upgrade your level. this will lead to knowing about the spellcasting of your different spells.
Not only the spell casting, but you will also know about the important equipment of the Bard. Hope you are left with no confusion. Do not forget to let us know about the Bards in the comment box.
Starting Equipment
• (a) a Rapier, (b) a Longsword, or (c) any simple weapon
• (a) a Diplomat's Pack or (b) an Entertainer's Pack
• (a) a lute or (b) any other musical instrument
• Leather Armor, and a Dagger
Attributes
Hit Die | d8 |
Spellcasting Ability | Charisma |
Starting Gold | 5d4 x 10 |
Subclass Name | Bard College |
Suggested Abilities | Charisma, Dexterity |
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The Bard
Level | Proficiency Bonus | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | Features |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | +2 | 2 | 4 | 2 | - | - | - | - | - | - | - | - | Spellcasting, Bardic Inspiration (d6) |
2nd | +2 | 2 | 5 | 3 | - | - | - | - | - | - | - | - | Jack of All Trades, Song of Rest (d6) |
3nd | +2 | 2 | 6 | 4 | 2 | - | - | - | - | - | - | - | Bard College, Expertise |
4th | +2 | 3 | 7 | 4 | 3 | - | - | - | - | - | - | - | Ability Score Improvement |
5th | +3 | 3 | 8 | 4 | 3 | 2 | - | - | - | - | - | - | Bardic Inspiration (d8), Font of Inspiration |
6th | +3 | 3 | 9 | 4 | 3 | 3 | - | - | - | - | - | - | Countercharm, Bard College feature |
7th | +3 | 3 | 10 | 4 | 3 | 3 | 1 | - | - | - | - | - | - |
8th | +3 | 3 | 11 | 4 | 3 | 3 | 2 | - | - | - | - | - | Ability Score Improvement |
9th | +4 | 3 | 12 | 4 | 3 | 3 | 3 | 1 | - | - | - | - | Song of Rest (d8) |
10th | +4 | 4 | 14 | 4 | 3 | 3 | 3 | 2 | - | - | - | - | Bardic Inspiration (d10), Expertise, Magical Secrets |
11th | +4 | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | - |
12th | +4 | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | Ability Score Improvement |
13th | +5 | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | Song of Rest (d10) |
14th | +5 | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | Magical Secrets, Bard College feature |
15th | +5 | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | Bardic Inspiration (d12) |
16th | +5 | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | Ability Score Improvement |
17th | +6 | 4 | 20 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | Song of Rest (d12) |
18th | +6 | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | Magical Secrets |
19th | +6 | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | Ability Score Improvement |
20th | +6 | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | Superior Inspiration |
Class Features
5e Bard Spell Slot Tablet
As a bard, you gain the following class features.
Hit Points
Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st
Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a rapier, (b) a longsword, or (c) any simple weapon
- (a) a diplomat's pack or (b) an entertainer's pack
- (a) a lute or (b) any other musical instrument
- Leather armor and a dagger
Spellcasting
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.
Cantrips
You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.
Spell Slots
The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.
Spells Known of 1st Level and Higher
You know four 1st-level spells of your choice from the bard spell list.
The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Ritual Casting
You can cast any bard spell you know as a ritual if that spell has the ritual tag.
Spellcasting Focus
You can use a musical instrument as a spellcasting focus for your bard spells.
Bardic Inspiration
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Jack of All Trades
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
Song of Rest
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
Bard College
At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level.
Expertise
At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Font of Inspiration
Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
Countercharm
At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
Magical Secrets
By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.
The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
You learn two additional spells from any class at 14th level and again at 18th level.
Superior Inspiration
At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.
College of Lore
Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king.
The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.
The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.
Bonus Proficiencies
When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.
Cutting Words
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.
Additional Magical Secrets
At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.
Peerless Skill
5e Bard Spell Slot Table Plate
Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail.